Just playing around with some ideas for low poly models I created these potion bottles they share UV maps and a texture so they can be altered into many different shapes. Still working on adding more details to them.
Update: I added more geometry to separate the bottle and liquid and brought it into UE4 added opacity and a panner node to create bubbles in the potion. You can't really see the bubbles in the screenshot though. Will need more tinkering.


